TedEH
Cromulent
Yeh, I've been doing that - but it does feel like I've wasted something upfront that could really be useful later.You can also re-mix your physick to negate damage in the beginning
Yeh, I've been doing that - but it does feel like I've wasted something upfront that could really be useful later.You can also re-mix your physick to negate damage in the beginning
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I feel like I did the opposite of a no-damage run. Was more like a "how much damage can I take and still survive" run.
Bruh, this shit is offensive to watch after all the time it took me to beat him; like, I knew parrying made things easier, but this is downright insulting to me, and I'd say even FromSoft.
You can do this on PS5 as well, if you've got PS+, by uploading your saves to the cloud. I've got friends who did it for the base game to platinum it in one playthrough.Yea, PS5 as well. When people are like getting 5 endings out of one playthrough it just seems unfair.
I don't think this kind of thing is good evidence for the game not being hard. Like, yes, that video makes it LOOK easy, but the way parries are in this game, even if this guy was max level, if he'd whiffed a single one by a frame, he'd have gotten his stamina taken down to about 0 and also taken a ton of damage, and then he'd be screwed for parrying the follow-ups. If you do this PERFECTLY it looks easy, but I would wager this guy took hundreds of attempts before filming this.This is sort of why I don't buy all the reddit guys complaining about this game being too hard in general. There's always going to be some guy who puts out a video like this. Just from the video I learned a couple things to try to save my ass at two points where I typically get my ass handed to me.
You should probably play Dark Souls 3. I think you'd appreciate it. It doesn't have the open world of Elden Ring, it's basically a string of "legacy dungeons," and it's definitely got a ton of the same DNA as elden ring but without some of the systems being fully developed (IMO weapon specials are mostly useless for most builds, while they were turned into the incredibly good Arts of War in Elden Ring. And dual wielding was removed in this one after being in DS2 - you can't truly dual wield except with some specific weapons that are designed to behave differently when 2-handed). But like, the boss fights are all designed around the player not having any summon or ashes, and thus they kind of feel better to fight instead of the DPS races/aggro juggles that Elden Ring bosses often turn into.Now that I've gotten through the DLC, I feel pretty disappointed at how so many folks are tearing it a new one. Yeah, it's difficult, but it's a From game. Maybe I've not played that many of them, but every one I've encountered had moments where you hit a wall and feel like the game is BS right up until you figure it out and move on. One guy on youtube complained that the fragments forced you to explore the game. ....isn't that the point?
DS1 has some sections that I absolutely hate like Sen's Fortress and the first half of Anor Londo and the Crystal Caves where it just has insanely punishing balancing on (in one zone, INVISIBLE) walkways while enemies attack you and if you so much as get breathed on you go flying off to your death. And then my least favorite zone is Tomb of the Giants, which is pitch black (unless you know how to farm one of TWO lighting objects in the game, and one of those takes up your left hand slot so it severely gimps your defense and/or attack), filled with pitfalls, and loaded with enemies that can annihilate you in seconds or just push you right off the cliff. And then there's one level with zero checkpoints in it whatsoever, you have to run back from the start of the game every time you die. I like the game overall but it's definitely a lot harsher than later entries. Maybe a little less harsh than Demon's Souls in terms of the runbacks on death, and definitely a lot milder as far as consequences of dying, but really nasty compared to Elden Ring thanks to how sparse checkpoints are.I started DS1 at one point, but got distracted by other things I wanted to play. The plan had been to do all DS1 through 3 just to say I did. I can certainly say that ER and DS1 feel vastly different. DS1 feels like the arcade-y eat-your-quarters kind of BS difficulty that Demons Souls had, but Elden Ring by comparison feels like it has a much more modern / forgiving kind of difficulty, and I really enjoy it for that. I also never finished Bloodborne, which I'd like to.
DS1 has some sections that I absolutely hate like Sen's Fortress and the first half of Anor Londo and the Crystal Caves where it just has insanely punishing balancing on (in one zone, INVISIBLE) walkways while enemies attack you and if you so much as get breathed on you go flying off to your death. And then my least favorite zone is Tomb of the Giants, which is pitch black (unless you know how to farm one of TWO lighting objects in the game, and one of those takes up your left hand slot so it severely gimps your defense and/or attack), filled with pitfalls, and loaded with enemies that can annihilate you in seconds or just push you right off the cliff. And then there's one level with zero checkpoints in it whatsoever, you have to run back from the start of the game every time you die. I like the game overall but it's definitely a lot harsher than later entries. Maybe a little less harsh than Demon's Souls in terms of the runbacks on death, and definitely a lot milder as far as consequences of dying, but really nasty compared to Elden Ring thanks to how sparse checkpoints are.
New Londo (the swampy ghost area that you drain the water out of and then fight a ton of darkwraiths and then the four kings are the boss)What area didn't have any checkpoints? I don't remember anymore. I just recall them being spaced very unevenly, like sometimes there's two right next to each other and then next you cross half the map to get to the next one.
I actually restarted my DS1 run this week. Made it as far as Blighttown. I think I would have bounced off of this game almost immediately if it had been the first one I tried. Before this I've only done Demons Souls and Elden Ring + DLC. I dunno if I'm imagining it, but I'm finding the bosses to be a little more.... simple? Which makes sense, it's an earlier game, but I find the bosses in this easier to read than in ER. In ER, it sometimes would take me a dozen attempts to still think "how in the hell am I supposed to beat this?" and the solution ends up being to change your build to match a weakness like a pokemon game and tank hits or whatever else. In DS1 so far it feels like the solution is usually to stop panicking and learn the patterns, because they aren't that complicated. I killed the Gaping Dragon yesterday, for example - after a few attempts I figured out you can just keep a distance to stay out of danger until it charges, which gives you a chance to run around it and attack the tail from relative safety. When it jumps in the air run away. When it swings the tail, dodge roll. Repeat until dead. This seems like good boss design to me - intimidating at first, but manageable once you learn to read it.But yeah, I had the same thoughts as @TedEH, I just wanted to beat all the DS games after getting hooked on one (in my case it happened to be DS1). So my order so far has been DS1 -> DS3 -> Elden Ring -> DS2 -> Sekiro (which I'm currently playing), and then I'm gonna do the Elden Ring DLC once the price comes down.
The bosses in these games are a very linear progression of difficulty from game to game. Elden Ring is full of stupid stuff that is very specifically designed to fake out players that had grown comfortable with older bosses. Most famously with Margit/Godrick right at the beginning and their insane swing delays that are trying to trick veterans of these games into rolling early and then getting hit. Demon's Souls and to a slightly lesser degree Dark Souls I and II are loaded with bosses where you can pretty much circle around them with a shield and poke them to death and maybe look out for one or two attacks that you have to avoid no matter what, and their attacks are almost always easy to read the timings on if you want to play 2h/rolling instead of shield, too. The DLC for Dark Souls I is the first place you start to see anything that resembles their more modern fight difficulty, but even Artorias and Manus (the most complex DLC bosses) seem extremely slow and simple compared to the later stuff in Elden Ring. Fromsoft unfortunately is sort of stuck in the trap that they have to make every game harder or every person that has played all their games will whine about it being too easy. I think Sekiro's the only good example of them trying to do something entirely different with the third person action format, but even that is generally considered much harder than the previous game (Dark Souls 3) and easier than the later game (Elden Ring - only if you play without ashes/summons though, otherwise Elden Ring is possibly a lot easier).I actually restarted my DS1 run this week. Made it as far as Blighttown. I think I would have bounced off of this game almost immediately if it had been the first one I tried. Before this I've only done Demons Souls and Elden Ring + DLC. I dunno if I'm imagining it, but I'm finding the bosses to be a little more.... simple? Which makes sense, it's an earlier game, but I find the bosses in this easier to read than in ER. In ER, it sometimes would take me a dozen attempts to still think "how in the hell am I supposed to beat this?" and the solution ends up being to change your build to match a weakness like a pokemon game and tank hits or whatever else. In DS1 so far it feels like the solution is usually to stop panicking and learn the patterns, because they aren't that complicated. I killed the Gaping Dragon yesterday, for example - after a few attempts I figured out you can just keep a distance to stay out of danger until it charges, which gives you a chance to run around it and attack the tail from relative safety. When it jumps in the air run away. When it swings the tail, dodge roll. Repeat until dead. This seems like good boss design to me - intimidating at first, but manageable once you learn to read it.
That actually kinda explains a lot.Most famously with Margit/Godrick right at the beginning and their insane swing delays that are trying to trick veterans of these games into rolling early and then getting hit.
Sekiro is the most essential of their other games IMO, Dark Souls is the most historically important, Bloodborne is the fan favorite, and Dark Souls 3 probably "feels" the best (it's basically Elden Ring without the open world, without ash summons, and with bosses that give you way more room to breath and react).