Far Cry 3!

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thedonal

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I finished it on the weekend. Fntastic game and some really, REALLY dark scenarios...

It improved on FC2 in one of the most important ways for me- ie converting outposts. That really helped. It was a bit annoying to have a stealthy stakeout of an outpost busted by a hunting leopard, but the animals really gave the environment so much life and immersion.

The odd moment having to reload and heal at the same time under heavy fire brought a few swear words, but this was mostly alleviated by extended clips, silencers and bigger ammo pouches..(plus preparation and running and hiding...)

Full marks to Ubisoft for this one! A great game. I now have to go back, do it all all again- including the side missions and try the alternative choice at the end. :)

Or just get on with more music...
 

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Matt_D_

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I hated this game.

disregarding the story, its one of the most fun games of 2012. when it lets you choose your engagement, your strategy, your approach. its a hell of a lot of fun.

the story, is just a complete clusterfuck, and too often it puts you in scripted sequences where you're forced to follow a designers idea of "fun" rather than the freeform free wheeling approach the non-story parts of the game take. Its jarring, its frustrating. especially the boss fights. ESPECIALLY the boss fights. and the dream sequences. ugh.

As a sandbox, its fantastic, as a game it falls very very short...

which sucks, so much potential wasted by some totally terrible script writing and scenario design.
 

thedonal

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I hated this game.

disregarding the story, its one of the most fun games of 2012. when it lets you choose your engagement, your strategy, your approach. its a hell of a lot of fun.

the story, is just a complete clusterfuck, and too often it puts you in scripted sequences where you're forced to follow a designers idea of "fun" rather than the freeform free wheeling approach the non-story parts of the game take. Its jarring, its frustrating. especially the boss fights. ESPECIALLY the boss fights. and the dream sequences. ugh.

As a sandbox, its fantastic, as a game it falls very very short...

which sucks, so much potential wasted by some totally terrible script writing and scenario design.

Interesting. I was actually quite impressed with the script writing. I found the Vaas fight only frustrating because I had an SMG with a tiny clip and had to keep reloading and boosting health at once, due to the relentless attacks.

I don't think the exploration of 'insanity' went quite as deep as was alluded to, but there was sheer horror in the antagonists and some of the situations- particularly Buck.

The main designer/writer said that the whole game had an implied additional factor that wasn't obvious- but until I play the other end choice, I can't really comment, as I feel it was only sort of alluded to in the loading scenes' Alice in Wonderland quotes....

But then I loved FC2 where many didn't...
 

FarBeyondMetal

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Fucking awesome game!
My only complaint is that I wish the developers could have had infinite enemy outposts to keep liberating. Once you liberate all outposts, and by this time I already had all my signature weapons and skills where I was a walking death machine, you basically have no one else to use them on. Sure, when hunting for loot, you stumble on a few pirates here and there, but thats it.
This game could have been so much more fun if there was a way to reset the outposts, but keep all weapons, skills, upgrades etc.
my .02
 

vampiregenocide

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So far loving this. The storyline is pretty cool, and exploring the island is fun. I pretty much exclusively use the compound bow because I want to be Rambo. :lol: I try to stealth it and pick people off one by one, but I use the AK-47 for when shit goes down (the pirates mostly use Aks, so ammo is easy to get).

Hunting is pretty fun as well, though I ran over a tiger and somehow didn't kill it. :|

My only issue with the game thus far is that the driving mechanics are a bit sketchy, but only in cars. The other vehicles I've driven are a bit smoother.
 

thedonal

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Fucking awesome game!
My only complaint is that I wish the developers could have had infinite enemy outposts to keep liberating. Once you liberate all outposts, and by this time I already had all my signature weapons and skills where I was a walking death machine, you basically have no one else to use them on. Sure, when hunting for loot, you stumble on a few pirates here and there, but thats it.
This game could have been so much more fun if there was a way to reset the outposts, but keep all weapons, skills, upgrades etc.
my .02

I think it would be interesting to have the pirates re-take outposts occasionally- up to a point- so you have to strategise how you manage the main story/side missions while maintaining the friendly presence. Maybe choosing the level of a finite force to defend the base.

But I think this might depart a little from the FPS style a bit far- depending on how it was developed.

I always thought it would have been cool in FC2 if there was a time delay on bases being repopulated and the enemy force becoming more formidable each time you wipe out a checkpoint. This would have made an interesting strategy point on whether you battle through or avoid a checkpoint and could have been handy for some mission variation (ie take out a base just before clearing a main objective- to make an escape or escort easier, but not so easy if you've decimated the place before). Clearly, there weren't even markers for bases in FC2, as it was re-populated as soon as you left/re-entered that area.

I've always loved the idea of gameplay choices like this affecting the play going forward- the outcome of story or mission difficulty. It doesn't even have to be a full on RPG style game to do this, either.
 

Adam Of Angels

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I just finished the game.

I enjoyed it to an extent, but I found myself very turned off by the story and about 2/3 of the way through, I was just trying to get through the game out of stubbornness more so than enjoyment. Citra was hot. That was about it for me. It was fun hunting animals to craft new holsters and what not, but all of that was done in almost no time at all.

I played Hitman: Absolution before this one, and it was a much better game. So, on the off chance that somebody would be choosing between the two, my advice is to go with Hitman. Or Skyrim, if you have to get on the sandbox thing.
 

MicrobeSS

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I just finished the game.

I enjoyed it to an extent, but I found myself very turned off by the story and about 2/3 of the way through, I was just trying to get through the game out of stubbornness more so than enjoyment. Citra was hot. That was about it for me. It was fun hunting animals to craft new holsters and what not, but all of that was done in almost no time at all.

I played Hitman: Absolution before this one, and it was a much better game. So, on the off chance that somebody would be choosing between the two, my advice is to go with Hitman. Or Skyrim, if you have to get on the sandbox thing.

I'd have to agree with with this, I started Far Cry and after a while got tired of the characters and didn't bother finishing it for a few weeks by forcing my self to finish it. My experience with Hitman was much better.
 
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I just finished the game.

I enjoyed it to an extent, but I found myself very turned off by the story and about 2/3 of the way through, I was just trying to get through the game out of stubbornness more so than enjoyment. Citra was hot. That was about it for me. It was fun hunting animals to craft new holsters and what not, but all of that was done in almost no time at all.

I played Hitman: Absolution before this one, and it was a much better game. So, on the off chance that somebody would be choosing between the two, my advice is to go with Hitman. Or Skyrim, if you have to get on the sandbox thing.

I actually didn't like Citra. Had no emotional attachment to her whatsoever. I found Liza much more likable and attractive.

Other than, you know, boob factor.

I spent all my time doing the story and then doing side missions after I finished. Didn't feel burnt out at all. :p
 

Chris_H87

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I actually didn't like Citra. Had no emotional attachment to her whatsoever. I found Liza much more likable and attractive.

Other than, you know, boob factor.

I spent all my time doing the story and then doing side missions after I finished. Didn't feel burnt out at all. :p

I actually wish there was more to do beyond the story and camps. I love using the bow and sniping, I'd really like to be able to continue with a challenge. Even if there was some kind of danger while relic hunting it would be a bonus.
 

F0rte

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Dunno if you guys have seen this yet or not...
I loved it haha
 

Stealth7

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New FC3 DLC coming out soon, looks AWESOME! :hbang:


 

hairychris

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Almost completed the main storyline, the "great white hope" aspect of the story is quite erm, potentially racist; but it's amusing that the player & his mates were complete twats and brought the whole thing on themselves.

The boss fights are a bit stupid, which is a pity.

My current load-out is the signature Vector .45, signature 50 cal sniper insta-kill, suppressed 50 cal sniper, flame-thrower. The flame-thrower is worth the price of admission alone! :lol:
 

thedonal

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There's an interesting article somewhere by one of the developers (producer I think) alluding to the Alice in Wonderland quotes relating to the feasibility of the whole thing. It's interesting but sadly it also built me up to more of a reveal/punchline at the end- though I like both endings. The Citra ending is hilarious.
 

hairychris

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Also:

"What the hell would I do with a tiger skin?"

-Me; the worst poacher of exotic animals in existence.

If you haven't worked it out yet, the best way to hunt sharks is using the heavy machine gun mounted on the patrol boat.

Subtle? Not. :lol:

In fact, that HMG is the best way to do a LOT of things.... :ugh:
 

thedonal

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If you haven't worked it out yet, the best way to hunt sharks is using the heavy machine gun mounted on the patrol boat.

Subtle? Not. :lol:

In fact, that HMG is the best way to do a LOT of things.... :ugh:

Yeah, but there's nothing as fun as stalking with a silenced sniper rifle from a remote spot, picking your targets carefully and hoping you are not spotted.
 


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