TedEH
Cromulent
I can only speculate, much like you already have. Those are questions that only someone who was on the inside of the decision would be able to really answer meaningfully. I also don't know the Dragon Age series very well, so I can't speak much to that either. But when I read something that says "we need to start from square one with the game as a service in mind", that signals to me that a live monetization model is now informing the core gameplay loop, because otherwise (as you said) you could probably shoehorn some cosmetics into a game without having to restart everything.can you explain exactly what you think a "live service" version of Dragon Age 4 will look like vs what it would have looked like in the first place?
I've also never played that one, but my understanding (based on quick google searches) was that their service-like monetization was based on selling a story in broken up pieces.AC: Odyssey, a game I've seen disparaged as "live service," plays just like a damn Bioware RPG with a true beginning, middle, and end in the base game and the microtransactions are things like tons of cosmetics, weapons, and then in-game currency/exp boosts that don't do anything other than let you skip lots of sidequests to get to the end faster.
From Kotaku, about a month before release:
They go on to mention things like "premium story arcs" and the like. That, to me, is not a standalone game product, nor is it really the traditional DLC model.Odyssey is set to have months of free and paid content. The main offerings appear to be a staggered set of episodes that’ll alternate between free “Lost Tales of Greece” releases and paid chapters of two three-part “story arcs,” one focusing on the first wielder of the Assassins’ hidden blade weapon and the other on Atlantis. (Yes, as in the lost city of Atlantis.)