TedEH
Cromulent
I wonder if it would change very many people's perspectives if they knew how many games got half made or even mostly-made and then cancelled when faced with the "delay or release very broken" question. Or cancelled sometimes for stupid-er reasons. I ain't sayin' it's a wise move, but it happens.
I worked on something once that was around a week away from being released when suddenly the IP owner clued in what we were making, went "you know, this product doesn't make a whole lot of sense competitively, does it?" and just canned it, seemingly on a whim, despite it being basically done already.
Edit:
I guess to loop it back around - I can't help but wonder if the time it's taken to get Prime 4 is a result of an actual long dev time, or if this has been cancelled and resurrected a number of times. I could definitely imagine them building the game, deciding "this sucks" or "we don't want this right now", binning it, then trying again later. If it was anything other than Nintendo first-party I'd be very concerned about such a long dev time.
I worked on something once that was around a week away from being released when suddenly the IP owner clued in what we were making, went "you know, this product doesn't make a whole lot of sense competitively, does it?" and just canned it, seemingly on a whim, despite it being basically done already.
Edit:
I guess to loop it back around - I can't help but wonder if the time it's taken to get Prime 4 is a result of an actual long dev time, or if this has been cancelled and resurrected a number of times. I could definitely imagine them building the game, deciding "this sucks" or "we don't want this right now", binning it, then trying again later. If it was anything other than Nintendo first-party I'd be very concerned about such a long dev time.
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