svartsol
Member
This is my actual project. But the pictures aren't up-to-date. Meanwhile it's a multiscale fretboard which goes from 25" to 27".
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Can you just make the heel join up to a square block and then push/pull it out the length of the body?
I tried to learn it, but it seems to be more typing and coordinates then anything, whereas I want to just draw it out and see how it looks. I'm sure it's great way to go, but everyones brain works differently.
This is my actual project. But the pictures aren't up-to-date. Meanwhile it's a multiscale fretboard which goes from 25" to 27".
Interesting topic. I've looked a bit at 3D modelling of guitars, being formerly mechanical engineer, but I've stopped at the neck carve.
I just do some 2D plans with inkscape, works fine for me. There're some tutorials on yt from a luthier. It's very well done for who would like to try it.
Some plans I did on inkscape:
the Soloist as it should look like
One of my various next project: 6 strings fretless bass, just for fun cause I don't know how to play 6 str bass, nor fretless.
Good time for this thread, as I have been considering which software to use to generate some 3D models.
I use CorelDraw for 2D stuff. I find it very intuitive.
I was leaning towards Rhino, but it's pretty expensive. Unless I started selling guitars, I can't really justify it. I may just go with Blender. I used to use Sketchup, for other non-guitar stuff, but I figure if I put the time in, I should use something a bit more powerful.
Sketchup is really easy to learn, and will teach you other CAD techniques to it won't be a waste of time. Just treat it like digital pen and paper, and you won't run into the problems a lot of people do. I think solidworks may be the easiest program to teach yourself as far as CAD programs go.
This is so, so close to being realistic. It's just missing scratches on the hardware from mis-handling and some wood pores in the neck.
Also, are you're tuners backwards?