The Guitar Modelling Thread!

svartsol

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This is my actual project. But the pictures aren't up-to-date. Meanwhile it's a multiscale fretboard which goes from 25" to 27".

1458498_10204914689926090_4924680005934038418_n.jpg


10514553_10204907189538585_9178867913908467464_n.jpg


10561542_10204907189578586_1715708217774480558_n.jpg


10568835_10204914689966091_7023181482218483586_n.jpg
 

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Necromagnon

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Interesting topic. I've looked a bit at 3D modelling of guitars, being formerly mechanical engineer, but I've stopped at the neck carve. :D
I just do some 2D plans with inkscape, works fine for me. There're some tutorials on yt from a luthier. It's very well done for who would like to try it.

Some plans I did on inkscape:
the Soloist as it should look like


One of my various next project: 6 strings fretless bass, just for fun cause I don't know how to play 6 str bass, nor fretless. :D
 
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I tried to learn it, but it seems to be more typing and coordinates then anything, whereas I want to just draw it out and see how it looks. I'm sure it's great way to go, but everyones brain works differently.

Yea, AutoCAD feels like it. I got to work with it a lot in the past, so I am already used to its work flow.

I have some ideas to put out as soon as possible (may take a while) on the DIY guitar building and those are fully projected in AutoCAD. I'll use old doors to recycle their woods. AutoCAD allows me to measure everything correctly and build up a strong and flawless project. I can interchange blocks to see what works best, etc. etc....

Illustrator or Corel Draw could do some pretty work also, but for this I think I prefer AutoCAD.

I've done some modeling and rendering on guitars a few years ago, but never posted them, let's see what I can find on my archives...

AutoCAD modeling and rendering... in 2003
g1.jpg

g2.jpg

g3.jpg

guitarra1_3D.jpg

guitarra2_3d.jpg


... and this is the only one rendered on 3DS Max, also a long time ago... more or less by the same time.
g2d.jpg
 

Jim666

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Good time for this thread, as I have been considering which software to use to generate some 3D models.

I use CorelDraw for 2D stuff. I find it very intuitive.

I was leaning towards Rhino, but it's pretty expensive. Unless I started selling guitars, I can't really justify it. I may just go with Blender. I used to use Sketchup, for other non-guitar stuff, but I figure if I put the time in, I should use something a bit more powerful.
 

JuliusJahn

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This is my actual project. But the pictures aren't up-to-date. Meanwhile it's a multiscale fretboard which goes from 25" to 27".

1458498_10204914689926090_4924680005934038418_n.jpg


10514553_10204907189538585_9178867913908467464_n.jpg


10561542_10204907189578586_1715708217774480558_n.jpg


10568835_10204914689966091_7023181482218483586_n.jpg

This is so, so close to being realistic. It's just missing scratches on the hardware from mis-handling and some wood pores in the neck.

Also, are you're tuners backwards?


http://www.elderly.com/new_instruments/items/images/30N/KH502_headstock-front.jpg


Interesting topic. I've looked a bit at 3D modelling of guitars, being formerly mechanical engineer, but I've stopped at the neck carve. :D
I just do some 2D plans with inkscape, works fine for me. There're some tutorials on yt from a luthier. It's very well done for who would like to try it.

Some plans I did on inkscape:
the Soloist as it should look like


One of my various next project: 6 strings fretless bass, just for fun cause I don't know how to play 6 str bass, nor fretless. :D

Which luthier? Care to supply a link?

Good time for this thread, as I have been considering which software to use to generate some 3D models.

I use CorelDraw for 2D stuff. I find it very intuitive.

I was leaning towards Rhino, but it's pretty expensive. Unless I started selling guitars, I can't really justify it. I may just go with Blender. I used to use Sketchup, for other non-guitar stuff, but I figure if I put the time in, I should use something a bit more powerful.

Sketchup is really easy to learn, and will teach you other CAD techniques to it won't be a waste of time. Just treat it like digital pen and paper, and you won't run into the problems a lot of people do. I think solidworks may be the easiest program to teach yourself as far as CAD programs go.
 

Jim666

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Sketchup is really easy to learn, and will teach you other CAD techniques to it won't be a waste of time. Just treat it like digital pen and paper, and you won't run into the problems a lot of people do. I think solidworks may be the easiest program to teach yourself as far as CAD programs go.

Ha, Solidworks is even more expensive than Rhino! My brother-in-law has a copy from his design days, maybe I can borrow it...

I just went through the cup tutorial for Blender. Seems ok. Really glad I got myself a 4K monitor...
 

asher

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I've heard (and seen a little) that Solidworks is a completely different workflow and UX than other CAD-based modellers, so I find that statement a bit surprising. SketchUp is generally easier and faster, but isn't really a CAD modeller either - it's a 3D sketching program as it were :lol:
 

redstone

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Solidworks is freaky expensive, maybe I'll give Blender a shot.
 

svartsol

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This is so, so close to being realistic. It's just missing scratches on the hardware from mis-handling and some wood pores in the neck.

Also, are you're tuners backwards?

WOW, nice spotted =) I grabed the tuners from a library and there wasn't a wide choice of tuners =)
 

Jim666

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So i went through that first cup tutorial with Blender. Seems pretty good. Learning curve is not small though. After the cup I spent a few minutes to see if I could make anything even remotely resembling a neck. I didn't add a light to the scene, so it looks dim, but it at least gave me hope I could eventually make something usable.

P41N0ry.png
 

MrTeatime

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I'm not sure this is the right thread but I'll try.

I'm building a guitar this spring, a strandberg boden. A friend of mine has a CNC machine and is going to make my wood templates (I could use his machine to make almost the whole guitar but where would be the fun?).
I've drawn my parts in Photoshop, using the full scale drawing available on Ola's site and FretFind2D, in 300 DPI. I know my files are really accurate size wise but they're bitmaps now...
My friend uses Rhino3D to make his CNC code thing and he needs vectorized pdfs, or AutoCAD files and such.
I've tried to convert my bitmap PDFs as vectors using InkScape but for some reason the resulting files are totally off, sizewise...
Would anyone have an idea how to convert my 300 DPI PDFs to vectorized files with the right dimensions please?
 

redstone

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Well the neck heel is special..

Yes it's flat, purposely I mean. Only tips that work for sketchup I guess, but doing frets straight or curved/compound is pretty much the same in this case, once you cut the slots, you can use their curved lines to link the fret ends. ^^
 

Pikka Bird

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Can we see that from the back?

I never worked in Sketchup, but does it have the ability to delete and extrude single polygons, and is there a torus shape in it? Because that's what I use to create necks.
 

redstone

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Yes ; not sure to understand the last question though, you can make a torus with the "follow me" tool.


WXQjYtO.jpg
 
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