You are talking about The Last of Us here, right? Major shame, and you just cemented my "bargain bin" idea.
That is a PRETTY BIG beef in my book... It sucks a lot when this kind of stuff happens. Thanks for the honest, grounded, feedback (not that I'm saying other people were lying or overhyping, excuse my wording. I can't seem to phrase this one better but I mean no insult to anyone. Philligan just pointed out stuff that I'm SURE I would notice and would annoy me a great deal).
![Yes Way :yesway: :yesway:](http://www.sevenstring.org/styles/default/xenforo/smilies/yesway.gif)
Amazing game, absolutely loved it, save for the definite lack of choice. I'm not saying I would've done things differently at the end were I given a prompt to decide the actions the game dictated I make, but it would've been really good to be given the opportunity to decide Joel's actions at the end.
I think just playing Far Cry 3 before this gave me unrealistic expectations for the amount of choice there would be in the game. FC3 didn't have a huge amount of choice in the story (definitely some, but not much that overly affected the plot), but the gameplay choices were unreal - where/when you go, how you tackle objectives, how others see you based on your choices, etc. I think a big problem was that I went from an extreme sandbox right to a tightly scripted movie, basically.
It's cool what you said about not doing things differently if you had the choice. Got me thinking.
I'm gonna use spoiler tags to be safe
![lol :lol: :lol:](http://www.sevenstring.org/styles/default/xenforo/smilies/laugh.gif)
Probably the biggest letdown was the end, because I had this horrible feeling that I was gonna have to choose between saving Ellie or giving her up. I really wasn't looking forward to making that decision
but I think that says something for how the game did a good job of making me feel the characters. The downside to that was it made it that much more obvious when I had no say in the matter at all, and had to do what the script said to finish the game. The ambiguous ending was cool - frustrating, but the more I thought about it, I realized that was a good thing haha.
![lol :lol: :lol:](http://www.sevenstring.org/styles/default/xenforo/smilies/laugh.gif)