Warhammer 40k Megathread

Daemoniac

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I have no idea what the new Codex rules are but back in the day they were absolutely death-on-legs to pretty much anything :)

They're still pretty good, but for a while they released an online codex just for Harlequins, and (while small), they were seriously incredible :eek:

Now they're lumped in with Eldar as an Elites choice just for some really fast moving close combat choices :yesway: Good still, just not as unique/awesome as they had them in the specific codex :(

Still some of the most awesome models ever though, I love em.
 

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ShadyDavey

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Oh go on, chuck me a copy if you can - I'd love to see if they were worse than the codex I ran with briefly - I seem to remember Solitaires in particular being worse than Eversor Assassins in close combat!
 

Daemoniac

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^ They were :D The Solitaires laready had 4 attacks or so, but then they got to assault an additional 6", but for every unused inch of distance they got an extra attack (up to a maximum of +6 attacks)...

Couple that with Powerblades, a Harlequins Kiss, and a shuriken pistol with bio-explosive ammunition, and you have the greatest assault unit in the game, that can kill any multi-wound model with a single successful wound, and that makes enemy models exlode and damage other models in that unit with it's gun, that can assault up to 8" and still get 10 attacks on the assault...

The downside? Terrible toughness and no "armour save" per se.

I'd do it :lol:

I'll see if i can find the codex, it sounds to me like you're talking about the same one though.

EDIT: Here you go: http://billnapier.nfshost.com/images/Harlequins.pdf
 

Daemoniac

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Alright, so i might just be able to afford some new 40k stuff soon, as things have finally picked up a bit (money-wise).

I am, however, having some trouble picking one army to use :lol: I was originally going to go Black Templars to fit with the WItch Hunters ally thing, but I played a game against a mate the other day and used Eldar (which I haven't in years), and it was honestly really, really fun...

Which one?
Eldar?
or Black Templars?
 

Tiger

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My girlfriend and I went to the local store that has a bunch of tables last weekend and asked some of the nerds (Theres no getting around it, they were :) ) if we could watch them play so we could learn. They were all really nice to us and we watched two games,
a 'Space Wolves' vs Orks and a Necrons vs Tyranid.

I sort of have the idea of how it works now, we didnt interrupt them. Samantha definitely wants to play as Space Marines of some sort, so it was good for her. Im not sure how all the dice rollings works still but it still looks fun, we're both excited to get in to it. We agreed to start when I got through training. She loves the hell out of boardgames/wargames so shes more of the driving force but I have a strong urge to build an eldar army.
 

Daemoniac

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^ Eldar are AWESOME :lol: Seriously, every single unit is a specialist... You can have entire units of fucking anti-tank weapons (as opposed to the Space Marine usual of 1 per squad...), or entire units of snipers etc..

The game gets way less confusing once you're actually playing, and having to go through the motions yourself :yesway: Get a rulebook and just have a read through it, it's not as boring as it sounds, and even once you start playing, the book has a reference section in the back to keep open at all times anyway :)

I still need a job, but once I do have one, I'm starting an Imperial Guard army :yesway:
 

ZeroSignal

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Heh. I finally found The Thread, again.

So, while I was gone I started my Blood Ravens project army which consists of:
Librarian
Terminator Chaplain
Terminator Squad
Ironclad Dreadnought in Drop Pod(DCCW w/Heavy Flamer, Seismic Hammer w/Meltagun and Ironclad Assault Launchers. I'd just like to point out that this guy kills ANYTHING he comes into contact with. He regularly kills double his points in any given game)
Dreadnought in Drop Pod
2 Tactical Squads in Drop Pods
Bolter Scout Squad
Sniper Scout Squad
Scout Bike Squad

The scout bike squad adds a new dimension to the army. They're well worth considering and the cluster mines are really handy. They're very much a psychological and position based unit, although the 3 Astartes grenade launchers rapid firing at 12" can make anything hurt.

I'm finished with the Blood Ravens. They really were just a concept army and were great fun to build and to play with and I'll only really be using them for fun games since all but 3 squads deepstrike.

Now, I'm focusing more on the Chaos side of things again. I want to finish painting my Word Bearers and start a small renegade army using Imperial Guard rules. I'm mostly in it to make some Cultists.

If I'm making Cultists I have 3 options: 1- Use the Lost and The Damned datasheet and only be able to use them in Apocolypse. 2- Use them as Conscripts with Chenkov for the wave after wave of bodies rushing forward. 3- Use them as Penal Legion since Penal Legion seems to be based on close combat more than anything else. What do you think?

Also, I'm thinking about making a chaos aspiring champion to lead the army and using Colonel "Ironhand" Straken's rules. It would certainly be interesting to see a CSM with a shotgun. :D


Disregard guitars, acquire the Emperors' Chosen.

:lol:
 

Daemoniac

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^ Sounds good dude :yesway: Scouts and scout bikes really are handy units, far more "specialist" options than the standard Marine variants :yesway::agreed: (My Penitent Engines experienced a mighty ass-whooping the other day from a unit of Scouts with Meltaguns and Sniper Rifles :lol:)
 

ZeroSignal

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^ Sounds good dude :yesway: Scouts and scout bikes really are handy units, far more "specialist" options than the standard Marine variants :yesway::agreed: (My Penitent Engines experienced a mighty ass-whooping the other day from a unit of Scouts with Meltaguns and Sniper Rifles :lol:)

Indeed.

Although, I need HALP with my Cultists. I know I'm going to build them with flagellant bodies and Forgeworld renegade weapon arms.
Except one in ten will be possessed and their clothes will be brown. What should I count them as? :scream:
 

ZeroSignal

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^ Wait... are you asking what you should count the weapons as?

Nope, what unit they should count as.

If I'm making Cultists I have 3 options: 1- Use the Lost and The Damned datasheet and only be able to use them in Apocolypse. 2- Use them as Conscripts with Chenkov for the wave after wave of bodies rushing forward. 3- Use them as Penal Legion since Penal Legion seems to be based on close combat more than anything else. What do you think?

Also, I'm thinking about making a chaos aspiring champion to lead the army and using Colonel "Ironhand" Straken's rules. It would certainly be interesting to see a CSM with a shotgun. :D
 

Daemoniac

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Aaaahh, I see.

I'd say Penal Legion. In addition to the close combat options, it adds to the fluff appropriateness using the Flagellant bodies, and it also makes sense using them as CSM as they're already criminals, and it seems more likely that they would turn to Chaos.

EDIT: Also, the Penal Legion rules are awesome, and it would make for some interesting painting options :yesway:
 
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