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Really? I was looking forward to playing it. What's wrong with it?![]()
3) Gone are the factions of the past. Keepers, Pagans and our all-time favourite fanatics, the Hammerites (along with their cousins, the Mechanists) are long gone. They never existed. All we have now is the City watch that consists of two soldier types (and look like Nazi enforcers)
In the end, this is not necessarily a bad game, but it's not a Thief game. It feels so close to being a 'Plan B' for Dishonoured that I wonder who copied who. If you try to get into it expecting a Thief experience, you will be disappointed. If you want an OK-ish 1st person stealth game, it will do the trick. Probably. But if you're asking whether it's worth 60 bucks? No, no way. I wouldn't pay 60 bucks for it if it weren't labelled as Thief; I'd pay much less for a game that so grossly insults its past.
Working my way through FF: XIV ARR, Almost completed the main story and maxed my first class, but it has taken me almost 6 weeks, as I only really get on for around 4-5 hours a week, if that. Really enjoying it, great crowd as well in all the dungeons, although I decided to give a Tank and a run (First time ever as a tank in any mmo), and haven't really enjoyed it, but once I max him, I'll probably start training up my Lancer Class and aim for a Dragoon (DPS).
2) The controls again, are Dishonor-y. Instead of having the freedom you had in the older games (jumping, climbing, rope-arrowing in every wooden surface or even climbing gloves), you are restricted to "interaction hotspots" using the context-sensitive Space button.
Awesome review.
I am/was interested in this game because I'm a huge fan of stealth games. In your opinion, do you think this game is better than Splinter Cell: Blacklist in terms of stealth gameplay?![]()
I have not played Dishonoured so I don't have a general feel for that game.![]()
I agree with most everything you said about Thief, but I feel you've been unfair to Dishonored, particularly this bit here. Dishonored offers substantially more freedom of movement than the Thief reboot. Not quite old-school Thief mobility, but the game did diverge from that series in several notable ways even if it did offer the option of a Thief-ish experience as part of the package.
Basically the new Thief is a watered-down, poorly executed Dishonored clone with less magic (basically only a weak Blink, which doesn't even fully translate because you can't jump for some reason) and forced emphasis on stealth. It's only incidentally a Thief game in any way. The old Thief games were excellent, Dishonored was pretty good in my opinion, Thief: The Reboot sucks.
Did I mention you can't jump in the new game? Yes, this is 2014.
Still, if I were you I'd give it a try, but only after it drops a few quid in price.
Fair pointInfinityCollision, you are right about freedom of movement in Dishonored, it's just that I didn't like the fact that you become a god with all the abilities you get early in the game, making the gameplay on full stealth & no kill runs rather trivial (I try to avoid murder in stealth games if I can manage it).
It did have its moments and after my initial "this-is-totally-not-thief" disappointment I admit I could get into the game a bit easier. However, I completed Dishonored and I don't feel like playing it again, ever. Disappearing bodies, I mean, come ON!
I tend to call it "Stuff Stealer 2014". In my mind it helps me disassociate it with the Thief series and will play it without bothering me much. Your point here is the one I made as well and indeed, it's as if they decided to clone Dishonored to a scary degree.
The lack of jump is the most profound indication of your limited agility; what would be a world ready to be explored, is now but a collection of hotspots; just press the Space bar and "do stuff".
This adds an incredible rigidity to the whole game which is one of crucial factors in the game's lack of proper Thief atmosphere (the second is the non-steampunk medieval setting and the third is the lack of Garrett's essence: Stephen Russell and a script that focuses on Garrett being a master thief by not having loose ends, such as an angsty apprentice. It's intriguing how one could claim that the existence of your apprentice is somewhat justified thanks to the end of the third Thief and I might have agreed if it was done better).
Ive finished Spec Ops: the Line last week and oh boy...that game is just utterly brilliant.
It's a not so original third person shooter, heavily inspired by Gears of War gameplay. The gameplay is decent, but that's not where it shines. It's a very clever game that criticizes the glorifying of violence in other contemporary shooters (COD etc). This one actually makes you feel bad about the fact you are killing people. There's also a fair share of weird psychological things going on...I will not spoil anything, but this game will f* you up. The artistic value of that is something you don't see every day in games. MUST PLAY!