What game are you playing?

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wankerness

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Fuck. YES.

I managed to kill Hino Enma tonight, tried maybe 5 or 10 times before pausing once I saw I wasn't spawning with more than 5 heals, so I went to farm. Managed to get a few levels out of it, and went back and killed her by starting with lightning infusion, and around 50% I used living weapon (still got grabbed out of it unfortunately) but had enough heals to bounce back. I kept popping lightning amulets when I could, since any extra damage to her was just gravy, and especially when doing combos.

I'm noticing most bosses never get posture broken which is annoying coming from FS, like, Hino straight up heals from me as a COMMON move and I can't even get one critical? That ain't fair.
There aren't posture breaks in the context of DS3/Elden Ring, but they most definitely can be drained of Ki and beaten on while it recharges. A good example is the third (?) boss, the somersaulting lightning dog, will get stunned almost instantly if you hit him in the stomach, and then you can freely hit him and every hit staggers while he's out of ki, but then you have to run away quick because when he regains ki he does a big aoe blast. If you're really good with whatever weapon you're using and can consistently hit him in the stomach, though, you can keep him stunned most of the fight between those recovery AOEs. The first boss, Onryoki or whatever (the big wrecking ball guy in the ship), can be instantly stunned if you hit him in the horns and break them off, and then his ki is easier to drain afterwards if you're relentless enough. Don't remember on hino-enma other than she's vulnerable to guardian spirit knockdowns, but I'm always playing so defensively on her that I probably wouldn't be able to ki break her anyway.

One thing to look forward to is the game reusing bosses a lot. It mostly only does it in side missions (which you should absolutely do if you're playing offline cause good luck ever getting gear otherwise), but does it a bit in main missions. I don't view it as a problem like in most Soulslikes cause it's kind of an arcadey game with bonus levels as opposed to a coherent, innerconnected world where it is bizarre to see a reused boss (ex GODEFROY or whatever the Godrick reskin is called in Elden Ring). But you will unfortunately be seeing more of Hino-Enma eventually! Just by that point you can sloth her so she's no big deal.

There's an advanced mechanic in both Niohs that I have never bothered with much (cause I hate juggling buffs/spells with the game's control scheme) called "Confusion." Basically if you get two different debuffs (ex lightning/fire) on an enemy at once they like, get a super ki debuff, so if you can keep doing it to them they'll mostly be defenseless. I think it's easier later in the game when you can get good fire spells/ninjutsu thrown items, cause elemental weapons don't tend to stack the debuffs fast enough for you to be able to get them on the enemy before the first debuff falls off. I only really was able to do it easily with using the "fire feather" highest tier ninjutsu items.

Nioh 2 also has an elemental type called "purity" or something where the debuff it gives the enemy is a ki regen penalty, so that's good for ki-breaking boss type enemies if you're too lazy to do the confusion thing, but I don't think that's a thing in Nioh 1. I dunno. I played Nioh 1 for a couple hundred hours, but I played Nioh 2 for well over that and haven't replayed Nioh 1 since starting Nioh 2 so some of it is confused in my head.

I suspect the roadblock that may break you is the goddam boss on the "The Ocean Still Roars" level. I hated it SO much. I almost quit the game there. If you get an accessory that buffs damage of hykotto masks (I lucked out and had a Fan, I think, that had that buff on it), and can get like 8 of those, and also light all the torches in the area, you can walk right up to the boss and spam the masks and he'll just fall over dead. Savescum before it, cause they're a real bitch to farm more of if you screw it up.

but if you have to fight him legit, hooo boy. Just make absolutely sure you light all the torches or he spawns adds the whole fight and it becomes vastly more difficult. It's such a bad boss fight cause he's right on the edge of a bottomless chasm so depending on what weapon you use you might attack yourself off the cliff between you and the boss and die instantly, plus the boss is kind of hard even without that horrible gimmick and without any adds. He's extremely weak to fire damage if you have a fire weapon, and you can get a super strong fireweapon buff during the fight by going over to a lit torch and using it, but if you light your weapon with one of those torches in the room then it goes out and starts spawning adds, so there's some risk involved. But, if you can beat that boss and unlock sloth you've basically broken the rest of the game. Assuming you have the complete edition, there's like 80% of the game remaining, plus the NG+ modes (Nioh has the best NG+/++/etc of any game I've ever played).
 
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wankerness

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I finished Resident Evil Village, I guess. I was aiming for the platinum trophy, but after reading a description of mercenary mode I think I'm going to skip that! I haven't done the story DLC, I'll do it sometime when I'm not burned out on it. The worst parts were the Heisenberg fight on village of shadows, and the Chris Vs Urias boss fight on knives only mode while also trying to beat the game in less than 3 hours, avoid spending money, and avoid healing.

Going to start Alan Wake now. I remember watching my friend play it in like 2009, 2010. It looked boring. I've since watched Twin Peaks, and the sequel's supposed to be really good, so now I guess I have to rush through it on easy so I can play the sequel! Dave the Diver and Dredge are the two indie games I might flip to at some point if I'm not liking this.
 

rokket2005

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I finished up Trails through Daybreak last night, right around 90 hours or so. Great game but will need to see how much I continue to think about it over the next few weeks to see how I rate it among the other Trails games. Probably back to SMT V Vengeance since I left that when Trails dropped.
 

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Finished the fourth mission in Nioh, the underground portion is a big left turn from the first half where it's just an exposed courtyard, but it made for some tension not knowing where you were going at any turn and wondering how it all links.

Managed to kill the boss on my 2nd attempt, thought I'd have an aid from that chick but I guess not. Nue - the lightning tiger - actually took me maybe 20 tries because the timing on his lightning is so janky; if you get hit by one bolt, you're getting hit by ALL of them, but they have a small radius to outrun. Was also annoying because they leave behind Yokai portals which stop ki, even though the boss himself wasn't even there.
 

wankerness

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Finished the fourth mission in Nioh, the underground portion is a big left turn from the first half where it's just an exposed courtyard, but it made for some tension not knowing where you were going at any turn and wondering how it all links.

Managed to kill the boss on my 2nd attempt, thought I'd have an aid from that chick but I guess not. Nue - the lightning tiger - actually took me maybe 20 tries because the timing on his lightning is so janky; if you get hit by one bolt, you're getting hit by ALL of them, but they have a small radius to outrun. Was also annoying because they leave behind Yokai portals which stop ki, even though the boss himself wasn't even there.
You're doing the side missions, right? A lot of content like NPCs at your base and upgrades are locked behind them, plus when playing with the disadvantage of being offline you need all the extra chances for gear that you can (and a lot of them reward half-decent stuff, or some of the "boss rush" levels are the best way to try and get a lot of drops fast). Just again make sure you do NOT do "invitation from the warrior of the west" until you outlevel it cause that guy's a goddam asshole.

The black pools are just a thing that happens a lot in that game, an extra obstacle to avoid, plus a strategic thing in fights (if you ki pulse it makes them vanish, and they buff enemies if they're standing in them, so it's to your advantage to ki pulse on top of them any time an enemy is in one). It is also easier when you have the "ki pulse on dodge" skills, which you should aim for as soon as possible. Another thing about this game is that blocking is very often superior to dodging cause if you have heavier armor blocks tend to be the much safer option with how tight dodge timings are and how little you move during them. There are still attacks you shouldn't block, especially heavy smash ones, but by and large it's the safer, easier option and will not drain that much of your ki. Not sure if you've already discovered that, but trying to play the game with dodging like it's a soulslike makes it a lot harder than it needs to be.

Nioh 2 gives you some skills in talent trees that allow you to regen ki while standing in black pools, and some that increase damage while standing in them for a risk/reward thing, but I don't think Nioh 1 has any of those.

Anyway, I'm working on Alan Wake. This game is notable for having one of the most compelling stories I've ever experienced in a game. Like, the voice acting is definitely not Naughty Dog level, but the story's great and really is keeping me interested. It's a weird mash-up of Twin Peaks and Stephen King (ex The Dark Half) and 'cosmic horror,' yet it doesn't just feel like a ripoff.

It's just too bad the gameplay is pretty terrible. I really do not like the combat much, partly because of the constant herky-jerky "cinematic slowdown focuses" (Dragon's Dogma 1 did this too!!) and your terrible evasion abilities. On top of that, the game just loves making you lose all your inventory for no apparent reason in the middle of levels and at the end of chapters. Like, you get in a helicopter, get out, and suddenly all the good weapons you had are gone. Sometimes your character goes "where's my gun?!" but sometimes it doesn't even pretend to have an explanation.

Overall it's just a chore to get through. If it had about 1/3 as many enemies it would be better, or if it had had some variance in mechanics beyond "shine them till they appear then shoot them" (well, besides the variance of flashbangs and flare pistols just killing them outright, but those are rare and half the time you have them the game abruptly takes them away before you can use them). There's also basically no visual variance, but that's sort of unsurprising given the setting.

I have heard Alan Wake 2 is a masterpiece and that unfortunately it's not going to make much sense at all if you haven't at least played the first game and its DLC. I will say that at least it seems short, it looks like average playthroughs take about 9-12 hours if you're not being a masochist and playing on higher difficulties (since I only care about the story I'm most definitely on easy, and even then it's occasionally infuriating, but at least I'm not running out of ammo constantly).
 

SalsaWood

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Mario Kart 8 has been pretty tits so far. Beat 50 and 100cc already. Had to pay 25$ for the DLC which doubles the amount of tracks and adds eight characters. I've been using Link, but have switched to Diddy Kong (DLC character) since he's a bit lighter. For vehicles I have been doing the the Streetle or Varmint with roller/sponge/slim wheels.
 

BlackMastodon

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Mario Kart 8 has been pretty tits so far. Beat 50 and 100cc already. Had to pay 25$ for the DLC which doubles the amount of tracks and adds eight characters. I've been using Link, but have switched to Diddy Kong (DLC character) since he's a bit lighter. For vehicles I have been doing the the Streetle or Varmint with roller/sponge/slim wheels.
Streetle + roller wheels ftw! That's my go-to for Waluigi.
 

SalsaWood

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The random Mercedes vehicles threw me for a minute. WTF is up with that?
 
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