wankerness
Well-Known Member
I almost never used parries in DS1 besides the one boss that's incredibly weak to parries and incredibly hard if you try anything else. The problem with the parries in those games is there's no indicator other than trial and error as to whether something is parryable or not. So you can get hit in the face 5 times with some attack trying to figure out the timing, only to discover that the problem wasn't timing, it was that you can't parry it. I think every entry has a higher percentage of attacks being parryable, but only sekiro really gives you any indication which is which (non-parryable attacks all get some kanji flashing on the screen to warn you, and the vast majority of attacks are parryable). On the positive side, parries in the three DS games are super satisfying cause you get that big BOOM noise and the enemy is always opened up for a big critical attack. Elden Ring made it worse by making a lot of boss enemies have to be parried repeatedly before they actually get staggered.Some DS1 progress this weekend. Got the lord vessel. Saved the flame lady. Killed a big multi-headed dragon. Made an attempt or two at Sif, but no dice yet. I'm getting pretty good at the parry timing though. You can one-shot lots of stuff with a parry + the lightning spear.
Sif is intimidating, if you play defensively you'll get wrecked. Pretty much all you have to do is roll into his attacks, use a 2H weapon for more damage, and try to stay under him. With that strategy you only really need to figure out timings on the spin and the charge, and he won't charge as much. That's one boss, though, that using a shield is a very bad idea on. Especially cause he drops the best shield in the game so you can't have it for the fight (well, unless you're on NG+).