What game are you playing?

  • Thread starter mark520
  • Start date
  • This site may earn a commission from merchant affiliate links like Ebay, Amazon, and others.

gabito

Advanced power chords user
Joined
Aug 1, 2010
Messages
1,147
Reaction score
1,843
Location
South of Heaven - Argentina
IIRC the weird controls are present in all the MGS games from I to IV (or maybe III?). I mean: selecting weapons with the shoulder buttons, etc., etc. MGS III is the first one in the series were you can control the camera, and that's only in one of the two versions that exist.

It's an... acquired taste so to speak, from an era were controls weren't as standard as they are now. So you either play the games as they are or you don't.

And I did, it took some getting used to but I don't regret it.

I played both versions of MGS. I played Twin Snakes first, so I was not familiar enough with the original game as to care about the changes, but I played the PS1 version later and I think it was a little harder?

Anyway, these are archaic games, MGSV is almost 10 years old and probably the only one that could be considered "modern" by today's standards although I think IV is close and the gameplay is a weird mix between the "if they see you you're fucked" from the earlier games and "but you're free to do whatever you want" from V. It's more like a third person shooter in some ways, similar to Gears of War and games from that era of gaming.

Weird, the general vibe I've seen around MGS games is that IV is easily the worst and V is great

Maybe for the people who fell asleep watching 9 hours of cutscenes in IV (including a single 71min cutscene). If you're fast you can beat MGS twice while watching them.
 

This site may earn a commission from merchant links like Ebay, Amazon, and others.

wankerness

Well-Known Member
Joined
Feb 26, 2012
Messages
8,758
Reaction score
2,698
Location
WI
Maybe for the people who fell asleep watching 9 hours of cutscenes in IV (including a single 71min cutscene). If you're fast you can beat MGS twice while watching them.
To be fair I'd probably call a game with a 71 minute cutscene in it terrible too. Yakuza can test my patience sometimes and those actually have pretty good writers, unlike what I've seen of Kojima. And I think that there's only usually one or two cutscenes in a game that even might hit 30 minutes, let alone 71!!
 

MFB

Banned
Joined
Nov 26, 2008
Messages
17,117
Reaction score
7,384
Location
Boston, MA
Hey, wouldn't you know it, taking a break from Nioh lead to me beating her on the second - maybe third? - attempt this evening. THANK GOD too, because she is NOT that challenging of a move set, but god damn does she have quick job recovery and the ability to cover the entire arena while doing so.

I did the mission side mission after her, which was surprisingly annoying with all the damn mages everywhere, and then the Twilight mission in that area; only thing remaining is to fight the gimmick boss for REAL when he's not possessed, and you just have to destroy crystals to beat him instead of actually fighting. He has a spear like myself, now that I think the one in using was his, so he'll be a PITA because of that, plus his entire arena dash attack. Gonna hold off until I'm higher level since those mission types always require being generously over-leveled.

So now I'm in the final region of the game, the last five or so missions remaining, looking forward to being done with it honestly. Not sure if I'll jump into Nioh 2 so quickly, probably a good idea to take a palette cleanser between.
 

wankerness

Well-Known Member
Joined
Feb 26, 2012
Messages
8,758
Reaction score
2,698
Location
WI
A break is good, cause nioh 2 is definitely the best souls-like currently existing and being burned out on nioh before starting it would probably ruin it. On the other hand your muscle memory and ability to understand systems will all decay over time so taking too long of a break before Nioh 2 will result in the same experience outlined in the Dunkey video.
 

wankerness

Well-Known Member
Joined
Feb 26, 2012
Messages
8,758
Reaction score
2,698
Location
WI
Oh boy, another cinematic trailer! Who the hell cares about cinematic trailers for videogames? Give me gameplay or don't bother, IMO. (directed at bioware not you brector)
 

MFB

Banned
Joined
Nov 26, 2008
Messages
17,117
Reaction score
7,384
Location
Boston, MA
A break is good, cause nioh 2 is definitely the best souls-like currently existing and being burned out on nioh before starting it would probably ruin it. On the other hand your muscle memory and ability to understand systems will all decay over time so taking too long of a break before Nioh 2 will result in the same experience outlined in the Dunkey video.

Nah, definitely not long enough that I'd forget what I've learned from Nioh 1, just like a week or so off doing something else; plus it's not like it's the most complicated system in the world, high/mid/low stances that do high/mid/low levels of damage with a trade off being speed/ki recovery, and then the ki pulse is just ripping 'perfect reload' from Gears of War in an RPG setting.
 

Mathemagician

Well-Known Member
Joined
Jul 6, 2014
Messages
5,644
Reaction score
5,512

wankerness

Well-Known Member
Joined
Feb 26, 2012
Messages
8,758
Reaction score
2,698
Location
WI
Nah, definitely not long enough that I'd forget what I've learned from Nioh 1, just like a week or so off doing something else; plus it's not like it's the most complicated system in the world, high/mid/low stances that do high/mid/low levels of damage with a trade off being speed/ki recovery, and then the ki pulse is just ripping 'perfect reload' from Gears of War in an RPG setting.
It's more all the stats, all the ninjutsu and spells and knowing what they do, how damage types interact, how the blacksmith works, how the teahouse works and the "prestige stats," and then the additional systems Nioh 2 drops on top of that (enemies can drop "cores" which allow you to use one of their abilities,, there's a super parry ability for red attacks sorta like mikiri counter in sekiro). Plus just the general twitchiness required for avoiding enemy attacks and how to pressure/keep your ki up/cleanse pools while moving out of range etc. I think it might be easier than Nioh 1 but it's a LOT for a new player.
 

wankerness

Well-Known Member
Joined
Feb 26, 2012
Messages
8,758
Reaction score
2,698
Location
WI
Any early impressions from reputable sources? Would love a DA:O level game in terms of writing.

I didn’t play the second one, but was enjoying inquisition until my system froze, or file got corrupted. Idk it was like 7+ yrs ago. Still solid characters though from what I saw.
I like Inquisition. I've played through it a few times (360, PC, PS4). It has a lot of filler and crap sidequests, but the characters IMO are up to the level of Mass Effect 2/3 and the party interactions are great and the combat is far better than Dragon Age 1. This just looks terrible from what little I've seen, I hate the whole presentation of it, plus Bioware hasn't done anything good in like 15 years and has none of their original staff people anyway.
 

Werecow

Well-Known Member
Joined
Jan 9, 2014
Messages
1,613
Reaction score
2,179
Location
UK
Veilguard has a party number of three, you can't take control of other party members, each party member only has 3 skills.
As someone who's favourite in the series is Origins, and i'd use a mod to extend the hotbar to a second page (with god knows how many skills/abilities that is), and how i love to micromanage everything every party member is doing in each battle, it doesn't look like i'll be continuing with what was my favourite RPG series :(
I've hated every second of the promotional videos they've put out as well. It's looked like some lame hero shooter that's releasing simultaneously on mobile.

For me, the combat on Inquisition was okish, but not a patch on Origins when playing as, or fully utilizing a mage. There are just so many skills/builds/combos/tactics you can do in Origins, and it can be as complex as you want it to be. The combos were highly tactical, like being able to shatter (and insta-kill) frozen enemies. I think the best example of the difference in the combat between the two games, is that if you do a freeze combo in Inquisition, all it does is an ice shattering animation, but the effect on the enemy is just slightly more DPS for that brief moment. Almost everything in the combat just boils down to "slightly more DPS" , apart from effects that hold enemies in place for about a second or two. Origins has a huge amount of combinations of spells and skills you can do (both on one character and in combination with other party members), which all have huge beneficial and tactical rewards, that aren't just simply more damage. It makes it really rewarding and interesting to replay in different builds.
Even something as simple as a fireball was highly tactical and interesting in Origins, with fireballs having physics that threw enemies around and knocked them down for a while. The equivalent in Inquisition was dumbed down into the fire trap spell that only did (you guessed it) damage, or increased DPS with upgrades.

I did get some joy in finding synergies between the party members, but as previously mentioned, that was always just "see how much DPS i can get". The maps and lore in the game were great still, but the quests in each region felt incredibly uninvolving compared to Origins, often just being dumb fetch or kill something errands. I still liked the game enough to have played it 3 or 4 times.
 
Top
')