GunpointMetal
Well-Known Member
TLDR - anybody have any insights for editing busy live drums that will maintain the integrity of the room/OH and allow for tight grid editing? If you’re suggestion is “keep it natural” please keep it to yourself.
So I’m working on a project doing drum editing for someone else to mix and the drums are all live recorded including a room mic. There was nothing muting the kick in the OH/room mics (no blanket/pad over the front of the kick) along with the drummer being pretty savage on the kick, meaning the kick is loud in the OH/room. The performances are pretty good, but this project is looking for a super tight modern deathcore/death metal sound and I’m having a really hard time cleaning up the timing on busy kick/snare blast beat parts. Usually if I’m recording for this kind of project I’ll just throw a pad up for the kick or at least muffle the front of the kick heavily so I can edit it separately from the rest of the drums. If I was going to be mixing this I’d probably just throw out the room mic track to avoid any editing issues, but since I’m not I don’t wanna mess with the tracks in that way. Anyone doing extensive editing with reaper for stuff like this have any thoughts on how to do this? I’ve been doing it by hand with slip editing, but some of the blasty stuff can’t really be chopped up without the cymbals getting weird. I tried using stretch markers on the fast stuff, but it throws the cymbals into washy nonsense. I’m kinda going nuts with this and almost want to retrack the drums, but I don’t think that’s gonna happen.
So I’m working on a project doing drum editing for someone else to mix and the drums are all live recorded including a room mic. There was nothing muting the kick in the OH/room mics (no blanket/pad over the front of the kick) along with the drummer being pretty savage on the kick, meaning the kick is loud in the OH/room. The performances are pretty good, but this project is looking for a super tight modern deathcore/death metal sound and I’m having a really hard time cleaning up the timing on busy kick/snare blast beat parts. Usually if I’m recording for this kind of project I’ll just throw a pad up for the kick or at least muffle the front of the kick heavily so I can edit it separately from the rest of the drums. If I was going to be mixing this I’d probably just throw out the room mic track to avoid any editing issues, but since I’m not I don’t wanna mess with the tracks in that way. Anyone doing extensive editing with reaper for stuff like this have any thoughts on how to do this? I’ve been doing it by hand with slip editing, but some of the blasty stuff can’t really be chopped up without the cymbals getting weird. I tried using stretch markers on the fast stuff, but it throws the cymbals into washy nonsense. I’m kinda going nuts with this and almost want to retrack the drums, but I don’t think that’s gonna happen.