New WoW Expansion announced: Warlords of Draenor

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HeHasTheJazzHands

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I know there's a Blizzcon thread, but this game is huge enough to get it's own thread. :lol:

World of Warcraft: Warlords of Draenor BlizzCon 2013 FAQ - World of Warcraft

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World of Warcraft®: Warlords of Draenor™, the fifth expansion to Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game, sends players to the world of Draenor at a pivotal moment in history to fight against and alongside legends from Warcraft’s brutal past.

Across Draenor's savage jungles and battle-scarred plains, Azeroth's heroes will engage in a mythic conflict involving mystical draenei champions and mighty orc clans, and cross axes with the likes of Grommash Hellscream, Blackhand, and Ner’zhul at the height of their primal power. Players will need to scour this unwelcoming land in search of allies to help build a desperate defense against the Iron Horde’s formidable engine of conquest—or else watch their own world’s bloody, war-torn history repeat itself.

Q: What are the key features of Warlords of Draenor?

Some of the new content and features of Warlords of Draenor include:

Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
…And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.
Q: How does the Garrison work? What kinds of followers and upgrades are available?

To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.

Q: What new zones will I explore on Draenor?

The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.

Here’s a breakdown of Draenor’s zones:

Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.
Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.
Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.
Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.
Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.
Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.
Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.
Q: Why are you giving everyone a level-90 character boost?

World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?

At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

Q: How will the included level-90 character upgrade work?

In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.

For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?

As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.

We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?

Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

Q: What are the plans for new Dungeons, Scenarios, and Raids?

We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

Q: What challenges await in the world of PvP?

Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

Q: What’s in store for professions?

One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

Q: What can players expect while questing in Draenor?

We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

Q: Will you be making any changes to what Stats are available?

One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?
Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.

Official website:
http://us.battle.net/wow/en/warlords-of-draenor/
 

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Choop

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Yay for revamping playable races' looks! and Yay redone Blackrock Spire! Makes me kind of want to play again for a while...but I haven't played since early cata and definitely don't have any time for it anymore. :<

Though, I wonder how many people will actually try to learn their class on their own when boosting a char to 90 before pubbing in 5-mans. At least failing in 5-mans is far less painful than it used to be. TBH...it sounds kind of enticing too. I've always wanted a lvl capped warrior and never got around to playing one beyond like lvl 30. ;_;
 

exarchangel

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I'm not sure I really want to get back into it....the expansion trailer looks pretty cool, and the garrison idea sounds cool, but idk, ya know?

I've always been in it for the pvp, and since cata pvp has been completely broken
 

ferret

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I think I've got an itch. It'll get at least a month or two, to play through most of the new content.
 

Leveebreaks

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I'll roll merrily along like I have for the 3 expansions previous. My guild is full of hilarious people and I treat it more as a glorified chat room anyway. Some of the new ideas look cool, but i can see the forumbitchfest incoming about removing major stats like hit and stuff. I play a healer, i couldn't care less.

So..intrigued
 

Andromalia

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I think I've got an itch. It'll get at least a month or two, to play through most of the new content.
That's what I'm actually doing each expansion, picking a new class every time. Play two or three months. Grinding bosses for items doesn't appela to me anymore, but the leveling and questing is usually fun and well done.
 

Severance

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I'll roll merrily along like I have for the 3 expansions previous. My guild is full of hilarious people and I treat it more as a glorified chat room anyway. Some of the new ideas look cool, but i can see the forumbitchfest incoming about removing major stats like hit and stuff. I play a healer, i couldn't care less.

So..intrigued

As a person that plays healer, dps, and tank them removing hit sounds like a godsend especially for any melee deeps. I may pick my monk back up in the new expac.
 

Choop

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As a person that plays healer, dps, and tank them removing hit sounds like a godsend especially for any melee deeps. I may pick my monk back up in the new expac.

I wonder if they're going to adjust boss difficulty since missing hits won't be a problem anymore? Surely so...if not, at least it'll make for a smoother grouping experience when pugging. :lol:
 

Severance

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I wonder if they're going to adjust boss difficulty since missing hits won't be a problem anymore? Surely so...if not, at least it'll make for a smoother grouping experience when pugging. :lol:

More then likely since noobs won't be missing the hit cap now. I hope they're taking out expertise too lol.
 

ferret

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They removed hit, expertise, dodge and parry. It appears "+armor" stats will appear again for tanks as a replacement, with other tweaks to how armor comes into play.

From what I've been able to gather, you'll see "role based" stats (armor, spirit) on non-armor equipment (Neck, rings, etc), while "armor" equipment will have your primary stat (int/str/agi + stam) and non-role secondary stats (crit/haste/mastery). When you change specs, the primary stats automatically switch to match, but any secondaries do not. I think, but am not sure, that spirit is being treated as a "role based" secondary stat in this case and only appears on non-armor pieces.

I ended up resubscribed last night. Hmm.
 

FallOfHumanity

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I haven't played WoW since July or August, but before that I've played since vanilla. The game itself is enjoyable, but once you've got the majority of achievements that interest you, there's only so many weeks you go into Throne of Thunder (or any other raid) and not start to lose interest at an exceptional rate.

This expansion, though... it's tempting me to come back.
 

Cloudy

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I haven't played WoW in ages, just resubscribed and downloaded yesterday in prep for this expansion. I was surprised how much gold I still had on my account, almost enough to buy one of those dope ass sky golems.
 
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When does this come out ? haven't played since pandaria, been on and off wow since late vanilla/early BC, ever since the whole world pvp thing with pandaria i quit completely. Couldn't stand trying to level while getting ganked like crazy. Pretty keen to see what WOD will be like, Pandaria/Cataclysm was a huge disappoint, hopefully WOD will make up for them.
 

ferret

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I actually really liked Pandaria. Some slips in design, certainly, especially with the daily quest flood and the initial setup of rep gain, but the zones are beautifully done, and later patches improved the rep issues considerably.

I don't think they've really announced anything for release date beyond some vague hints that it will be mid-ish 2014. They have announced that there will be no 5.5 patch for MOP, and that all efforts are on WoD now.
 

Xaios

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Even though a lot of "teh hardcorez" view Wrath of the Lich King as a low point, personally it's my favorite expansion because it did such a great job at capturing the story of the place. It was really a great storyline. Northrend was also just absolutely beautiful as a setting as well. That's the kind of thing I hope they go for again.
 

HeHasTheJazzHands

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The story and setting was good, but it was when the gameplay started to take a downward turn.

Actually, I felt the gameplay started to go downhill during the 2nd half of Burning Crusade, but it started to get worse during Wrath. I never played MoP, but once Cataclysm came out, it was just too much for me, and that's when I quit.

With Ghostcrawler gone, I wonder how the gameplay aspect will be with the new expansion.
 

works0fheart

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This seems pretty good but I probably won't buy on launch... Considering Pandaria is often down to 10 dollars and it hasn't been out for very long I can honestly wait and not drop the 30+ dollars on this...
 

Pat_tct

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not even remotely interested. they killed it with Wrath of the lich king.
haven't played for years and will never go back to it.
it's just like milking the game even further.

with that being said I'm heading to my PC playing some more GW2^^
 


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