wankerness
Well-Known Member
Fun, I guess. If I'm having more fun at the end of a playthrough than I was at the beginning, I'm not going to stop playing the game just cause it ends, if going into NG+ continues that increased fun level from the beginning of the game. I viewed NG+ as the reward for slogging through the clunky gameplay of those first playthroughs. Again, if your goal is to see the end credits and stop as fast as possible then there's no reason, but otherwise I think that the reason is just that if you're playing the game for fun purposes and think the gameplay is improving as your character level increases, and the enemy scaling isn't outstripping your character power level to an annoying level (like usually happens in games with NG+), that you should by all means keep playing until you stop having a good time.I guess it's sort of like.... to what end? Now I've unlocked the best character and optimized my play style and balanced the cooldowns and really got into the rhythm of things, so now I'm prepared to.... uh..... do the same quest again....? But easier? Or harder? With a cool hat this time? I understand it, it's a sort of intrinsic goal for a lot of people, there's an audience for it, so I'm glad people get something out of endgame content, but to me it feels like a waste of time once all the major extrinsic goals are accomplished. Borderlands games aren't really short campaigns - that's a lot of content to burn through. I think I've completed the BL2 story twice, and Steam puts me at almost 100 hours. BL3 has about 100 hours and I only played through it once. Then again, I don't trust play timers on Steam for a bunch of reasons, so I dunno if that's accurate.