What game are you playing?

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KnightBrolaire

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Right there with you. It looks and sounds like a game like Destiny and I already wasted $80 on that one with the season pass and only played it about 10 times. Just not my thing.
the gunplay looks worse than destiny with the only mildly interesting thing being the combo system (which is just a half assed attempt at what magicka did).
On that note, everyone go play magicka. That game is super entertaining and funny.
 

PunkBillCarson

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Street Fighter 5 I almost would have been fine with until they didn't even have fucking Guile in the base game. Guile, Balrog, Blanka, Sagat, how the fuck can you justify making veterans of the series pay more for what should be base game fucking characters? Thankfully Capcom redeemed themselves with MHW, RE2, and very likely RE3. That left a sour taste in my mouth with that, and luckily they bounced back. Let's see if Bethesda can do the same. If they're going to, though, whatever they kick out with Starfield and TES6 better be nothing short of astounding and gamechanging. That said, I don't expect that to happen. They're probably still going to be using the same bullshit engine. You can't even climb ladders in your typically Bethesda game yet...
 

Bloody_Inferno

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Street Fighter 5 I almost would have been fine with until they didn't even have fucking Guile in the base game. Guile, Balrog, Blanka, Sagat, how the fuck can you justify making veterans of the series pay more for what should be base game fucking characters?

They did that in Street Fighter 3. At the time I was more forgiving as they were trying to do the whole, New gen/pass the torch kind of thing. That and I ignored 3 until Third Strike anyway. But having every character mentioned already available in SF4 as well as being an interquel between 4 and 3 (dammit Capcom) completely undermines this.

Which sort of leads me to the paradoxical problem I have with fighting games. Capcom have been doing this since SF2 and every subsequent upgrade from the original template, it's tailor made for DLC, season passes, version patches etc. It's weird that I had gladly paid for every version of whatever SF was out, because despite being the same game, the upgrades were substantial. But this is Capcom, who have in the past insultingly charged money for colour swaps. Not costume redesigns or add ons, pallet swaps.
 

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mongey

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plus the fact that sf5 just isn't a very fun SF game IMHO . It just feels like fish for a crush counter , pull out your stock CC combo, then repeat. 4 was a way better game IMHO . it had the flashy tech but you could still play it in an old school manner with out the focus dash cancels and all that and do well. actually read your opponent and punish
 

Bloody_Inferno

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I've had a few gripes with SF4 in general, but yeah it's still a solid game. For the old school purists, Super Turbo is still tough to beat. It's showing it's age but still amazing that it's still highly replayable.


Now in chapter 2 of Lost Paradise. Some stray thoughts so far:

Yakuza veterans will be right at home here. It is a pastiche after all. More of a disclaimer than anything.

I've stuck with the Japanese voice actors. Clearly I can't seem to get enough of playing an uber meathead with Takaya Kuroda's deep manly voice. Unsurprisingly, I'm recognizing all the Yakuza voice actors playing their quasi counterparts this early on.

The game is as extremely over the top as what a FOTNS/Yakuza mashup could and should be. Any less of overflowing blood and gore, eruptions of body chunks and yelling special moves at execution will not do the Hokuto No Ken lore any justice.

The first few chapters are a bit slower and linear but the plot makes that by design. I haven't come across the plethora of sidequests and minigames just yet. But it's shown some fair share of action. The combat difficulty curve is higher here too, which is fun. And the first major boss is a good indication of how Lost Paradise will be different from the usual RGG developed game.
 

wankerness

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I heard that the difficulty in Fist of the North Star is a hell of a lot lower than Yakuza if you invest in one particular skill that makes you able to basically kill everyone instantly, but heard that pretty much makes you accurate to the series. :p I haven't played it yet, but I have the disc!
 

GatherTheArsenal

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Agreed on the opinions held on SF5, I'm still not gelling with it as much as SF4 either.

It moves quite a bit slower in comparison which I noticed both during my own gameplay and in watching tournaments. I tried playing on my fighting stick and it's slightly improved but overall just kind of a meh feeling. And the V trigger is such an inferior tool they added to replace focus attacks.

Though I will add that it's great that they're making it more accessible, that's good for the series longterm. But a good deal of fun gameplay is lost in doing so.

I was willing to put up with the different pace of gameplay until two things happened:

1. Their continued oversight on great characters they really shined in SF4 (Gouken, Abel, Oni, Rufus, Dudley, Hakan) but left out in favour of characters that are boring in comparison. So it just felt like a mix of less fun gameplay and few appealing characters, and they wonder why ppl groaned when it launched.

2. I saw my boy Akuma...talk about underwhelming. Not so much a raging demon as much as lethargic demon :facepalm:
 

mongey

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Agreed on the opinions held on SF5, I'm still not gelling with it as much as SF4 either.

It moves quite a bit slower in comparison which I noticed both during my own gameplay and in watching tournaments. I tried playing on my fighting stick and it's slightly improved but overall just kind of a meh feeling. And the V trigger is such an inferior tool they added to replace focus attacks.

Though I will add that it's great that they're making it more accessible, that's good for the series longterm. But a good deal of fun gameplay is lost in doing so.

I was willing to put up with the different pace of gameplay until two things happened:

1. Their continued oversight on great characters they really shined in SF4 (Gouken, Abel, Oni, Rufus, Dudley, Hakan) but left out in favour of characters that are boring in comparison. So it just felt like a mix of less fun gameplay and few appealing characters, and they wonder why ppl groaned when it launched.

2. I saw my boy Akuma...talk about underwhelming. Not so much a raging demon as much as lethargic demon :facepalm:
I just don't know that it is any more accessible than 4. moving from the beginner to the somewhat intermediate you work out , ok he does that special move and misses I can punish them . you go from just mashing to actually having a plan. 5 just seems to have so much unpunishable ,abusable shit in it that I feel liek it discourages that jump

I also haven't played the last 2 seasons at all so that may have changed
 

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So I'm back on a new go of Empyrion. Granted it's still in alpha and putting a lot of time in to Minecraft at the moment. I'm 46. I know!!!- It's just my escape and chillout from a VERY stressful job and just quite enjoyable in the same way Lego was as a kid. I'm starting to wonder about the whole big open world survival thing.

Now- granted, there's more 'content' population going on in Empyrion- but, multiplayer aside, it does seem to be a big empty gather stuff, build stuff, look around game with little other point past the base and ship building geek thing. I'm a geek- I've no hang ups on that at all (I think that being a geek is a good thing in many ways). But aside from that, it seems quite an empty experience.

Has anyone else come across this feeling on the open world, sandbox survival thing?

I mean- like in life, the only real point is the point that you make for yourself. But- once you've built a base, a ship, gathered many materials, levelled up completely, explored the solar system. What else is there to do? (once again understanding this game is in alpha, missing a bigger universe and more content). I just don't know. It's interesting as a philosophical question at least. Maybe this post should have its own thread... :)

At the end of the day- I'm a sci fi and fantasy guy since childhood and this game really ticks the sci fi box and building your own big spaceship is a wonderful thing (if in fiction/fantasy only!), but the game seems quite empty otherwise- built in missions are just really extended tutorial as far as I can see..
 

KnightBrolaire

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fucking Ornstein and Smough

'nuff said
always kill ornstein first, otherwise you have to deal with the mega version of him and he's a huge pain in the ass. summoning and magic/ranged attacks/having the eagle greatshield (or whichever one you get in blighttown that gives lightning resistance) help as well.
 

Bloody_Inferno

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It moves quite a bit slower in comparison which I noticed both during my own gameplay and in watching tournaments. I tried playing on my fighting stick and it's slightly improved but overall just kind of a meh feeling. And the V trigger is such an inferior tool they added to replace focus attacks.

Even if I don't own SF5, I've sort of understand the V trigger concept. Didn't care much in vanilla but now with more options does give each character some much needed depth. Some are awesome, others not so much.

1. Their continued oversight on great characters they really shined in SF4 (Gouken, Abel, Oni, Rufus, Dudley, Hakan) but left out in favour of characters that are boring in comparison. So it just felt like a mix of less fun gameplay and few appealing characters, and they wonder why ppl groaned when it launched.

Methinks Capcom will be reintroducing at least some of them in future season pass/DLC releases. Unless they've been written out of the story/canon, but as stated, this is Capcom and coherent stories are not their forte. :lol:


EDIT: Speaking of dumb stories, the more I play Lost Paradise, the better it gets. I've been ragging on about how one of the reasons I love the Yakuza series is because they're so hilariously dumb, yet so sincerely delivered it's awesome. It doesn't get any dumber than Fist Of The North Star (in itself is a good thing) and matching the property with Yakuza's gameplay really is a perfect match.

Hell, Nugget from Yakuza 0 is in this game. :rofl: And it also has the best version of Majima's theme in the entire series.
 
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Ralyks

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Trying to work my way through Kingdom Hearts 1.5 final mix, got to Halloween Town earlier. I may just go through 1.5 and 2.5 to get to 3 and I’ll play all the other ones later. Unless someone here gives me a convincing argument otherwise.

Man, I need to get back to Kiwami 2...
 

wankerness

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If you're trying to play them to understand the plot of 3, you're going to have to play all the other ones, too.
 

MFB

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If you're trying to play them to understand the plot of 3, you're going to have to play all the other ones, too.

:rofl:

There's a "memories" recap section in KH3, and it does absolutely fuck all at understanding the story and how incredibly convoluted and self-indulgent it became
 

TedEH

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I'm not sure anyone understands the plot of Kingdom Hearts.

Me to any Kingdom Hearts game: "Hey... what is even going on here?"
Kingdom Hearts game: "Uuuuuh.... hey look, it's Mickey!"
 

wankerness

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I wouldn't even try. Who cares? It's just hanging out with Donald and Goofy and going to various immaculately rendered Disney lands. That's cool. The other stuff can f right off!
 

mongey

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always kill ornstein first, otherwise you have to deal with the mega version of him and he's a huge pain in the ass. summoning and magic/ranged attacks/having the eagle greatshield (or whichever one you get in blighttown that gives lightning resistance) help as well.
yeah I just grinded back to depths to farm a few humanity to summon the NPC. had 1 humanity and summoned and we got fairly close. I think a few tries and we'll get them

also annoyingly I turned my +10 claymore in the the cursed sword of whatever its called not realizing I need 18 faith and intelligence to use it . My meathead tank knight has no faith or intelligence . so also farming to get those up high enough to use the damn thing
 

KnightBrolaire

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yeah I just grinded back to depths to farm a few humanity to summon the NPC. had 1 humanity and summoned and we got fairly close. I think a few tries and we'll get them

also annoyingly I turned my +10 claymore in the the cursed sword of whatever its called not realizing I need 18 faith and intelligence to use it . My meathead tank knight has no faith or intelligence . so also farming to get those up high enough to use the damn thing
yeah, if you're running a str build then crystal will give the highest damage, at the cost of durability. Just building Raw or regular is fine though, so long as the weapon has good scaling. I always like the good ole mace, it has B scaling and can deal a lot of damage. same with the demon Machete/ Mildred's butcher knife or the black knight greatsword.
 


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