TedEH
Cromulent
I get where this is coming from, but I don't agree at face value. From a production standpoint, it's not practical to push that so far out. I tend to think of it more such that a game should be able to stand on it's own without that extra content - in a sense, if the DLC never happens, the experience shouldn't feel incomplete because of it. It makes sense to be prepared for what the DLC is going to be though - especially if the core of the game needs to be made to support it in some way.I think if you're actively thinking about DLC during development time, you're doing it wrong