ittoa666
Being confused on SS.org since 2008
Insta tubes at the starts of rounds will be a thing of the past in a week or so with the incoming patch.
I haven't heard about that. What exactly are they doing to fix that?
Insta tubes at the starts of rounds will be a thing of the past in a week or so with the incoming patch.
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I've got a question:
Why is there code in place that prevents players from launching tubes across the map at the start of a game ("can't use again for 30 seconds" or whatever), but randomly lobbing grenades across the map at the start of a game is totally acceptable?'![]()
I was wondering the same thing. If you play Nuketown you pretty much have to wait to rush unless you want to try dodging 10 grenades at the start of the match.They should eliminate both from the first 20 seconds or so IMO.
I really dislike that map. It's the only map I've played that I will now actually quit a server just to avoid.
but when you're playing in a room full of people who are better than you
I really dislike that map. It's the only map I've played that I will now actually quit a server just to avoid.
I've got a question:
Why is there code in place that prevents players from launching tubes across the map at the start of a game ("can't use again for 30 seconds" or whatever), but randomly lobbing grenades across the map at the start of a game is totally acceptable?'![]()
I really dislike that map. It's the only map I've played that I will now actually quit a server just to avoid.
It can be fun, but when you're playing in a room full of people who are better than you, it's generally not![]()
Just had another bullshit game.
Domination on Cracked where host is chosen to be me and once again i get fucking mauled by peashooters regardless of how accurate or how fast i am.
I get the drop on people and start firing and get killed by what sounds like 1 or 2 bullets. Kill cam suggests otherwise, namely WHOLE FUCKING CLIPS getting put into me by the enemy.
What the fuck is wrong with the netcode on this game?
Edit - Nevermind, i googled "black ops" "Lag compensators" and hit the first link which was a giant thread about how shit black ops coding is. Good connections are essentially given lag and the slower connections aren't so the fights are "fairer", yet it doesn't work. Turns out this was also in the WaW engine aswell and to a far lesser degree the MW engine.
Call of Duty: Black Ops