Picked up Pacific Drive on friday. The concept of it really interested me: a STALKER-like exclusion zone in the Pacific Northwest (ie, where I live) where you're basically maintaining a shitbox station wagon while scavenging for supplies, so that you can repair the car from wear and tear (or otherwise - lots of STALKER-like anomalies) and have enough left over to research new parts so that you can scavenge more shit and survive longer and deeper treks into the zone from your garage. Think Subnautica-like advancing through the tech trees, except in this case it's adding racks on the sides/roof to attach anything from storage racks, gas tanks, wind turbines to charge your car battery, etc.
BUT ALSO it's a roguelike where the junctions (levels) you go to are procedurally generated (though I'm like 99% sure that there are definitely handmade levels mixed in there for story quests - because it does have a story) and have different modifiers like pitch black skies even during the day, electromagnetic interference draining your batteries faster, etc. and if you die on a run, you lose everything you looted on that run and are sent back to the garage (so almost like there's a little Escape From Tarkov stakes on your runs?).
All that said, so far I really like it. It's also probably a hard sell to recommend people because with all of those comparisons to STALKER and EFT, there is no combat in the game. There are no "enemies" in the traditional sense, either. There are "things" in the games like abuctors and bunnies that will come after your car and can damage it, but most anomalies I've run into just "exist" and their mere existence is harmful to you. Regardless, I could see a lot of people thinking it's boring and on some level I kind of understand that because the activities you perform are pretty repetitive, but imo the tension of losing everything in my car on death and the mad dash at the ends of runs to get to your "gateway" before the (oddly Battle Royale-like circle on your map) radiation storm closes in and melts you is plenty exciting.
Oh, also the soundtrack is really good.
BUT ALSO it's a roguelike where the junctions (levels) you go to are procedurally generated (though I'm like 99% sure that there are definitely handmade levels mixed in there for story quests - because it does have a story) and have different modifiers like pitch black skies even during the day, electromagnetic interference draining your batteries faster, etc. and if you die on a run, you lose everything you looted on that run and are sent back to the garage (so almost like there's a little Escape From Tarkov stakes on your runs?).
All that said, so far I really like it. It's also probably a hard sell to recommend people because with all of those comparisons to STALKER and EFT, there is no combat in the game. There are no "enemies" in the traditional sense, either. There are "things" in the games like abuctors and bunnies that will come after your car and can damage it, but most anomalies I've run into just "exist" and their mere existence is harmful to you. Regardless, I could see a lot of people thinking it's boring and on some level I kind of understand that because the activities you perform are pretty repetitive, but imo the tension of losing everything in my car on death and the mad dash at the ends of runs to get to your "gateway" before the (oddly Battle Royale-like circle on your map) radiation storm closes in and melts you is plenty exciting.
Oh, also the soundtrack is really good.