wankerness
Well-Known Member
What are you referring to with the plot scheme?I'm not as fast as completing games as I used to, but up to chapter 4 of Like A Virgin Gaiden, The Man Touched For The Very First Time, just after the part with what has to be one of the hilariously dumb and goofiest plot schemes to come out of the Yakuza series, and that says a lot.
I do enjoy the Agent fighting style a lot though. Since it was birthed from Amon in Y6, I can only imagine it as a proof of concept for latter games with gameplay going for augmented superpowers of sorts.
I didn't realise the pool minigame was absent since Y0 and while I'm not really good at it, I at least appreciate that its back.
I thought the agent style was fun when dealing with street punks cause you could just upgrade the jet boosters to max and rush through them twice and kill all of them instantly. But, when fighting actual bosses it seemed terrible. You can't use drones or bombs very effectively cause you have to like, disengage from combat for a second before the charged button presses will register, and the boss usually won't get hit by the bomb, and the webs are basically useless on anything other than low level fodder types of enemies.
I didn't realize that about billiards, either. I thought it was in much more recent games. But then again, looking at lists, it appears that it was in Yakuza 3 and 5, and I played the games in the order 0-1-6-2-3-4-5-7-8 so I would have felt like I'd played it in more recent games, when they were older ones that I played after 0! Honestly I think it's a pretty good minigame apart from the trickshots. It's actually fun facing off against opponents in 9ball or whatever, I actually won most of the games I played. It's just bullshit when you have to do the trickshots with 100% accuracy considering there are no angles displayed or basically anything that makes it easy to duplicate your rare successes, and you have to do the first two of them every single time you want to attempt the third.
Amon is a total asshole in this game too, btw - I don't recall him HEALING FROM DAMAGE in any other rendition. Any time I'd whittle down a couple of his last four (healing) healthbars, he'd hit me with one big move and instantly regenerate back to full. I only beat him by switching to Yakuza stance and hitting him with like 5 consecutive tiger drops. Otherwise, I could easily have seen the fight going on indefinitely until I ran out of healing items. Anything else would just get outhealed the second he'd get a hit on me, and good luck avoiding that with this game's clunky dodging - there's nothing nearly as responsive as the "rush" stances in most previous entries. Which I guess makes sense when we're dealing with a protagonist that's supposed to be what - 60?