Bloody_Inferno
Silence is Violence
STILL in Chapter 6 in Lost Paradise, and still haven't budged an inch on the plot. Just mucking about in a massive time sink.
Going through the plethora of Cabaret Club missions gets much more challenging and actually forces you to be more alert with the floor staff. Still as fun as ever. Though I'm staggering it in between all the other muckabouts since some the hostesses I've yet to find are scattered around the wasteland.
And if that wasn't enough, the game throughs a bunch of other random crap for you to do. There's a doctor/clinic minigame that's the substitute for the karaoke and dancing rhythm games in Yakuza. It's as ridiculously over the top as it sounds. A racing game has just been introduced where you can do up your buggy so it's Yakuza 5's Taxi street racing all over again. You get to excavate old arcade games from the wasteland so Eden has it's own Club Sega. And that baseball substitute... Some do get fetch-questy, like that market managing for Not-Haruka, but I'm glad I flushed out the Bartending part early so I have a lot of cash and makes the shopping list much easier to get. The subplot for it is pretty adorable and hilarious though.
Just like Yakuza, 95% of the subgames end with you beating the crap out of somebody. But unlike Yakuza, you get to straight up murder everyone via head and body explosions, as expected with this property. Sure you can't used improvised weaponry like bicycles, but you get to kill someone with the deathcry of his own friend.
Driving around the wasteland does get a little mundane at parts since there's not much going on with the occasional gang of 'lowlifes' lining up for you to massacre. But with checkpoints, I actually don't spend too much time on the field. It is nice to do some donuts and drift around the open world since Sega are good with driving game mechanics, again evident here. And the music selection keeps things from getting too dull. Namely this:
At this rate, by the time I'm done, Judge Eyes will be released and it's back to Kamurocho doing the same thing again.
Going through the plethora of Cabaret Club missions gets much more challenging and actually forces you to be more alert with the floor staff. Still as fun as ever. Though I'm staggering it in between all the other muckabouts since some the hostesses I've yet to find are scattered around the wasteland.
And if that wasn't enough, the game throughs a bunch of other random crap for you to do. There's a doctor/clinic minigame that's the substitute for the karaoke and dancing rhythm games in Yakuza. It's as ridiculously over the top as it sounds. A racing game has just been introduced where you can do up your buggy so it's Yakuza 5's Taxi street racing all over again. You get to excavate old arcade games from the wasteland so Eden has it's own Club Sega. And that baseball substitute... Some do get fetch-questy, like that market managing for Not-Haruka, but I'm glad I flushed out the Bartending part early so I have a lot of cash and makes the shopping list much easier to get. The subplot for it is pretty adorable and hilarious though.
Just like Yakuza, 95% of the subgames end with you beating the crap out of somebody. But unlike Yakuza, you get to straight up murder everyone via head and body explosions, as expected with this property. Sure you can't used improvised weaponry like bicycles, but you get to kill someone with the deathcry of his own friend.
Driving around the wasteland does get a little mundane at parts since there's not much going on with the occasional gang of 'lowlifes' lining up for you to massacre. But with checkpoints, I actually don't spend too much time on the field. It is nice to do some donuts and drift around the open world since Sega are good with driving game mechanics, again evident here. And the music selection keeps things from getting too dull. Namely this:
At this rate, by the time I'm done, Judge Eyes will be released and it's back to Kamurocho doing the same thing again.